INTRODUCTION
| In documentary filmmaking, there exists a fundamental dialectic between continuity and montage – between the representation of a continuous flow of time as captured by the camera and the interruption of the continuous shot to introduce an alternative view, image and/or idea. This dialectic is common to all linear, time-based visual media including film, video, and digital video, as well as to audio recording. The presentation of uninterrupted time-images made possible by these, mostly, 20th Century media, has a corollary in 19th Century observational painted and photographic presentations of spatial contiguity, particularly in the form of painted and photographic panoramas. |
Among the changes brought about by computing technology are the ways in which digital tools enable the integration of temporal and spatial imagery on a common surface and, the ways they both minimize and maximize the dialectic of continuity and montage. They offer the potential to present temporal continuity and uninterrupted (or contiguous) spatial representation, while, at the same time, allowing for montage, collage, layering, compositing, and other forms of media-mixing. |
Once dialectically opposed methods of panoramic art and cinema, such as those of continuity and montage, of close-up and long-shot, and of exposition and narrative, now co-exist. They are not mutually exclusive; the compositing and layering of materials on a continuous and/or contiguous environment enables the simultaneous presentation of both syntagmatic and paradigmatic elements. |
The impact is significant. Cinematic and photographic viewing experiences are, equally, readerly ones. Passive "viewers" become active "users". As is true with Web interactivity in general, panoramic works can provide ways to bridge critical and creative modes of representation such as writerly modes of exposition, poetry and narrative. In the same vein, the differences between researcher, artist, and user may also dissolve. The researcher and artist may use the same or similar programs to gather and compose their materials. |
Similarly, users may follow --or participate in-- the process of building propositions, arguments and/or expression. Thus we see a critical and methodological shift from product to praxis: theory and practice merge in ways that integrate methods of prior arts, including notably, panorama and cinema, in new and hybrid environments. |
THE 19TH
>CENTURY PANORAMA |
19th Century circular painted and projected photographic panoramas were generally presented in rotundas designed to achieve, as much as possible, an unobstructed view in 360 degrees of a location seen from a singular point. They were designed to offer viewers the illusion of being able to grasp a vision of places in their entirety rather than by fragments – as, say, through a montage of related pictures. They were designed to offer viewers the illusion of being able to grasp a vision of places in their entirety rather than by fragments – as, say, through a montage of related pictures. |
From the center of the pavilion, the spectator safely views a scene–––perhaps even a ghastly one– and achieves some comfort or even power in grasping the image as a version of a world that is resolved. The viewer possesses in its entirely the image of a world that is seamless and enclosed. Bernard Comment write that this produces the illusion of control; "The invention of the panorama was a response to a particularly strong nineteenth-century need–for absolute dominance. It gave individuals the happy feeling that the world was organized around them and by them, yet this was a world from which they were also separated and protected, for they were seeing it from a distance."(1999 : 9/1993 : 9)" (1) |
Paradoxically, the inverse may be more accurate. Actually, it is the image that encompasses the viewer in both the exotic locales of its form (the panoramic rotunda) and in its content (representations of foreign lands, ancients worlds, battlefields, etc). It is impossible to grasp a panorama in its entirely in that it offers more than one can take in at a single glance. As one turns, one must remember what one cannot see while looking in some other direction. |
Both in actuality and in this medium, the impression (one might say, illusion) of unity is provided by spatial and temporal seamlessness. In turning, one does not see a break in the image or sense any break in time. This illusion of seamlessness is one of the characteristics of panoramas that new media artists have been exploring, as, for example, by showing how even the same scrolling scenes can lead in differing directions. |
Robert Baker patented the concept of panoramic paintings in 1887. His groundbreaking works includes The Panorama of Edinburgh(1888), which he presented in his home, London from the Roof of Albion Mills (1892), which was shown in a rented space, View of the Fleet at Spithead (1896) which is shown in a small split level rotunda that Baker built for the purpose in Leicester Square, London, and the highly successful Battle of Abonlair (1898), which also was shown there. The success of these works led to international invitation and a flurry of similar projects being developed by other artists and entrepreneurs, and the popularity of panoramas continued until the rise of cinema in the 1890s, about 100 years after Robert Baker's invention.(2) |
Various attempts at achieving verisimilitude through the inclusion of changing light, smells, platforms that rocked to simulate boat rides, or performed re-enactments (particularly in battleground panoramas) magnify the limits of the form. The was always something that would be missing, as for example, in the response in La Nature (June 15 1889) to The Panorama of the Transatlantic Company, "What the illusion lacks is a light breeze, floating pavilions, the sound of the lapping of waves..." (3) The illusion of the panorama is an expression of absence – particularly of time, and those elements like wind and waves that exist in, mark, and measure time.
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In 1894, about 100 years after the invention of the painted panorama and just moments before the invention of cinema, Charles Chase introduced the Stereo-Cyclorama to present a circular image of the Great Chicago fire. Using slide changes, he was able to create an impression of movement. (4) The form was still popular when the famed inventors of film, the Lumiere Brothers, mounted a photorama in the 1900 Paris Universal Exposition. But, where the panorama resonated with 19th sensibility,(5) the rise of cinema, radio, and television in the 20th Century left the popular 19th form marginalized. |
The panoramic photo, typically an elongated flat image, is quite different. Photographic panoramas become popular forms of capturing images of lands and landscapes. The length required to print a 360 degree view most often limits its size, which presents a paradox; images often made to express sensory excess of a 360 view in turn reduce the image to tiny representation in printing, diminishing detail and excess, which are primary qualities of the panoramic experience.
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The question of size is a problem also common to film; the conventions of deductive and inductive editing and of zoom camera movements are means to balance the wish to gain an overview with a desire to view the details that make-up that whole. The problem is central to the dialectic of continuity and montage – to see the parts that make up the whole is to get close to them, and to contextualize them via their use and significance in diegesis as well as their place in the overall landscape. Elements that may have a singular place in the visual whole – the overview– may have multiple significations when seen up close and in relation to specific contexts such as those of individual concerns and collective narratives.
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Like the panorama, the cinematic long-take is structured by a constant; where the long-take provides temporal unity the panorama offers a spatial unity. The cinematic pan provides both, and all three --the long-take, pan, and panorama-- generally reinforce objectivist illusions of contiguity and continuity. Many of the earliest films, such as the first works by the Lumiere Brothers, presented single takes, constructing an experience of verisimilitude though this expression of temporal continuity -- a forever reviewable slice of time. |
The paradox of seeing and not seeing the whole is exaggerated all the more in the cinematic pan, which combines continuity and contiguity. While the seamlessness of space and time suggests that the world beyond the frame remains fully intact, verification is frustrated by the limits of the frame line; the user must wait for the technology to deliver the confirmation of wholeness that is established by a rhetorical convention. |
Film technology imposes an authoritative, organizational structure; the time-base of the technology imposes a constant (the frame-rate) by which the content (the images) is mediated. This is very much like the authority that is installed culturally through the introduction of other technological institutions of time, such as the universal time system, train schedules, mechanized assembly lines, and workplace timecards. In film, the flicker of images, whether at 18, 24, 25, or 29.97 seconds per minute is essentially fixed. The cut breaks the flow of time (although some strategies of editing minimize the effect of this rupture on the apparent continuity of the action). |
Montage, heavily theorized through the past century of film,(7) is the cutting from a single uninterrupted take to some other shot or to a discontinuous moment of the same shot, as is the case with a jump-cut. Through a linear sequence of edits, a filmmaker presents images that may imply continuity by following action and preserving a compositional stance (continuity editing), or not. |
Thus, the cut implies a movement from one image to another. The rupture, frequently dialogical in nature, refigures the viewers position vis a vis the original image, and it provides opportunity to change perspective on the context by which the images are viewed. In the processes of post-production, the creator of the edited work is therefore applying poetic and rhetorical strategies. The viewer interprets these choices, deciphering how one image leads to the next. (8) |